Meet Zorroa

Our team is passionate about Visual Intelligence.

Zorroa was started in 2014 with the goal of creating an AI/Machine Learning platform to extract value and business intelligence from image, video, and 3D assets. 

Our team comes from film, gaming, and fintech backgrounds. We found that no matter the organization—we all had a hard time organizing, searching and finding the assets we needed to do our jobs. 

With the explosion of digital assets in the last few years this problem is compounding faster than the solutions can come to market. Zorroa is tackling and reporting many successful case studies, and we're just getting started. 

Cumulative time in visual asset production, management, and creation.

Multiple industry awards for groundbreaking visual asset production and technology.

Successful exits, one IPO and 2 M&As with market-making companies in both content creation and technology.

We share a worldview in which real value—the kind of value that clearly distinguishes one company’s solutions as being superior to its competition—comes from being able to routinely create unexpected, elegant solutions for what was thought to be impossible.

Beth Loughney
Beth
Loughney
Founder & Executive Chair

Over 20 years media and graphics technology startups and multi-billion dollar international firms.

CEO of Exluna, acquired by NVIDIA

Founder & General Manager of NVIDIA’s Entertainment division

Director of Strategic Marketing at OpenTV during 1999 IPO and Spyglass acquisition

Dan Wexler
Dan
Wexler
Founder & CEO

Over 30 years in graphics software and film production

Senior Manager of NVIDIA’s Advanced Developer Tech.

Software architect at PDI/Dreamworks

Winner of Academy Award studio’s core renderer and lighting tools

Juan Buhler
Juan
Buhler
Principal Architect – Data Science

Over 20 years in graphics software.

Technical director at PDI/Dreamworks

Technical director at Pixar

Matt Chambers
Matt
Chambers
Principal Architect – Backend

Over 20 years in graphics software.

Principal Architect of asset management and render management systems at Sony Pictures Imageworks

Principal Architect of asset management and render management systems at Weta Digital

Ken Pearce
Ken
Pearce
VP of Production

Over 30 years in graphics software and film production

Head of motion research at Mova

R&D director at PDI/Dreamworks

Winner of Academy Award for motion capture system

Winner of Emmy Award

Amber Sawaya
Amber
Sawaya
VP of UX & Product

Over 20 years in design with a focus on user interface/user experience interactions. 

Long-term partner at tech consulting firm for Warner Bros, Technicolor, Boart Longyear, MasterCard and others.

Co-Founder & CCO of a venture-backed fintech startup with a successful exit.

Suzanne Baird
Suzanne
Baird
Director Business Development

Over 25 years experience in graphics and visual effects production for television and film. Worked at ILM, Digital Domain and Tippet Studio.

Director of Creative Operations for Guthy Renker, direct response studio.

International business development for animation software sales and marketing.

David (Grue) DeBry
David (Grue)
DeBry
Data Science Architect

Over 25 years experience in visual effects, software development, and startups.

Worked at DreamWorks, ESC VFX, Tippett Studios, EA, and Industrial Light & Magic.

Co-founder of Limnu, a startup developing visual collaboration software.

Joshua Davis
Joshua
Davis
Master Curator Artistan

Over 7 years building software.

Full stack engineer at the digital magazine platform, Issuu.

Frontend engineer at Bigcommerce.

Software engineer at Huddler, acquired Wikia.

Josh Grow
Josh
Grow
Cloud Infrastructure & DevOps

Over 15 years experience in film production pipelines, visual effects and software development.

Principle Architect & VP of Software at JOUST.

Senior Production Technology Engineer at Walt Disney Motion Pictures.

Active member with the SIGGRAPH Conference.

Danny Tiesling
Danny
Tiesling
Visual Server Artisan

Specializes in designing and building high-complexity web applications for Media & Entertainment.

Most recent projects include taking a dailies viewing application from concept to market and managing the development and architecture of Technicolor’s film production platform.

Spends most days surfing, camping or writing code and on the good days gets to do at least 2 out of the 3.

Zach Schipono
Zach
Schipono
Customer Magician / Program Manager

Over 10 years experience in film post-production pipelines and SAAS focused software development.

Past projects range from the creation of a scriptable node-based workflow system for internal users to a multi-tenant asset management system servicing over 1000 media and entertainment clients.

When not writing code or helping customers, spends his time drumming, sculpting, and surfing.

Kira Griffin
Kira
Griffin
Product & UX Designer

Multidisciplinary designer with over two decades of experience working across strategy, branding and product design. Client work spans a multitude of industries and markets, from start-ups to Fortune 500 companies, and has been recognized through multiple AIGA awards and publications.

After a decade of running her own studio, she is excited to focus her energy and leverage her experience for Zorroa, crafting the next level of digital products to solve interesting problems and create delightful and intuitive user experiences in the machine learning and visual search arena.

Do you have what it takes to work with us? If so we’d love to meet you.